![]() ![]() You can bind the movement to one stick and the camera to the other. And once again this is hard coded into the game. The aiming is on the right stick NOT the left stick as it should be. This works fine except for one major issue. Well let's move past this and use a different controller to play then the game does allow custom mapping for non-xbox controllers. Why are these controls hard coded into the game and not rebindable? Anyone playing this game knows you're going to open your case at least 3-5 times for every time you look at the map. ![]() Every type has your "status" bound to the START button and the "map" bound to the (Y) button (the opposite of the original PC port). I have two major gripes with the controls in this game that are real oversights and lazy programming.įor users playing on an xbox controller you are allowed to pick from three different “types”. ![]()
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